There are 6 game modes. The game modes are Deathmatch, Team Deathmatch, Hunt, Survivor, Overrun, and Evac.
Deathmatch is a free for all match. In Deathmatch, one can be any
race within the server settings. As a player in deathmatch, one must
try to cumulate the highest amount of frags. Deathmatch maps are
idenitfied mostly by "dm_" before the name, i.e. dm_sanctum,
dm_industry, dm_backstreets, dm_bouvetoya, dm_deadlock, dm_tarbaby,
dm_hive2, dm_reservoir.
Team Deathmatch is a deathmatch among teams. The teams are fixed
as the four races of AVP2. Therefore one can choose between four teams,
one for each race. Each race competes against each other to get the
highest amount of frags or score. Team deathmatch maps are played on
deathmatch maps but some maps have been released for team deathmatch
only, i.e. tdm_vendetta_v1-2, tdm_morlock, tdm_dropshipdown,
tdm_hellsgate, tdm_backstreets _vendetta. Some maps like crystalcrash
and tdm_hellsgate are designed for only two teams. For example,
tdm_hellsgate only allows the marine and alien team to play in the map.
Hunt is another game type. In hunt there are 2 teams, the hunters
and the prey. Each player is competeing against one another. The object
is to get the most frags. Frags can only be attained by a hunter. The
prey are the only players that can be fragged in order to gain a point.
But the prey have to frag a hunter in order to take that player's place
on the hunter team. A ratio of hunters to prey determines how many
hunters can play. The server determines the ratio. The hunt game type is
played on deathmatch maps.
Survivor, another game type, has the same goal as any other game.
The object is to stay alive as the defender race. A player gets a point
for every second the player is alive as a defender. If a player on the
mutant race (the race that is against all the survivors) kills a
survivor then their score goes up by 10 for each frag. Every player
starts as a defender at the beginning of a round. The round starts in
Tag mode, where a defenders frag another defender so the game can begin.
A defender is spawned into a mutant when fraged unless fraged by
another defender in survive mode. Survivor maps are played on deathmatch
maps.
Overrun can be between only 2 teams. It is akin to survivor,
however players can choose which team they want to play on. The teams
are selected by the host. There is a survivor race and a mutant race.
The survivor race must survive and frag the other team. The mutant race
must destroy the opposite team in order to win. In this mode players get
lives, when they die, they go into free-fly. If either one of the teams
has no representers alive then the other team wins the round. Also if
one team has no representer for a round the match will automatically end
and go to the next map. Points are made by the amount of players alive
at the end of the round. This is true for either mutants or survives.
Overrun must be done on overrun maps because of the placement of spawn
points (players need to spawn with their team). Overrun maps are
commonly signified with "over_" i.e. over_compound, over_cyb_moor,
over_terraform, over_stronghold.
Evacuation has 2 teams which are selected by the host. Evacuation
involves an attacker race and a defender race. These races determine
the teams. The attacker race must find and stay alive inside the map's
evacuation point. An attacker must survive in the area for 10 seconds.
The defending team tries to stop the attackers from reaching this point.
Each team has a specified amount of lives. The server selects the
number of lives for the teams. If all the players of either one of the
teams are dead, then the other team wins the round. Rounds are timed,
and if time runs out, the defending race wins. In most cases, only one
evacuating player needs to reach the evac point to start the countdown,
but some modified servers require all alive evacuating players to reach
and hold the evac point. Attacker players also have a designating arrow
on their HUD. This arrow points to the evacuation zone. Players that
have no lives left or are waiting for the next round go into free fly
(observe mode). Evacuation maps can contain a lot of sub-missons. I.e.
evac_alley requires players to find a hostage before they can start
evacuation in the dropship. Evacuation maps are marked by "evac_" before
their name, i.e. evac_verloc, evac_castaway, evac_gauntlet,
evac_industry, and evac_stranded.
Pentium 3 or Athlon 450 MHz or higher
Windows 95/98/2000/Me/XP
128MB RAM or higher
1.3 GB hard disk space
4X CD-ROM drive or greater
16 Bit DirectX 8 compatible sound card
16MB DirectX 8 compatible D3D video card
Download PC Game Alien vs Predator 2 [2007]
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Password : bajgur